Something alien stalks the night...
There are millions of species inhabiting this Earth. Among them, thousands have learned how to fly, swim, burrow, climb, run, and so much more.
But only one can transform.
Nestled among the hills of an isolated island, far off the coast of Australia lies Curseflight school. The students here are not quite what you might think...Created, run, and attended by werewolves, Curseflight is known only to this one species. It is surrounded by shadowy forests on two sides, a large field on another side, and the ocean on the final side. But these arn't just any old forests... Read more...
December 24, Friday, 2008
Crimson Possessed is officially open! I still have one or two things to do, but overall everything is done! If anyone notices any mistakes or things I've forgotten to add, make sure to tell me!
December 19, Friday, 2008
CP is almost open! Over the past few days, I've been working on most of the boards and information on word, so I just have to add it to the site and finish a few more things and we'll be all set!
December 18, Friday, 2008
I've added a new skin called "Faerie Dust". It's blue themed, and I might add a header picture later, but for now it has none.
Instructors
Combat
Open
Agility
Open Gifts Fernlight: Open Sleetstar: Open Lunarstorm: Open Embergaze: Open
Packs, Ranks and Classes « Thread Started on Dec 23, 2008, 10:10pm »
I know this will be long, bear with me my dears, you only have to read it once.
Packs ------------------------------------------------------------------------------------- Fernlight Werewolf Name: Shraik This is the pack of plants and trees. Fernlight members are good at climbing trees, no matter their age, and are very flexible. Generally, members of this clan stay far away from water. They are not afraid of heights, and in their werewolf form, their best sense is that of sight. In this form, all Fernlight members' fur is brown-any shade. The gift of Fernlight members is to control plants and trees. They cannot make them grow or die, or make them sprout out of the ground. No, they can simply move them at will. There's a catch, though. They cannot bend the plant or tree in a way that it could not naturally bend. Tree branches wouldn't be able to twist themselves into a figure eight shape, for example, without breaking. However, Fernlight members do possess a certain aptitude for making things grow naturally, and together they keep a flourishing garden outside of their dorm room windows.
Sleetstar Werewolf Name: Criistia Here, we have the pack of water and snow. Sleetstar members like the cold, and their pelts don’t thicken at all in winter, because the weather is so enjoyable to them. Their pelts, which also happen to be waterproof, are snow white, occasionally with gray markings such as spots or stripes, though not a lot of them. The wolves of Sleetstar have the power to breathe underwater. Since they don't mind the cold, they can do with at any time, and because of their waterproof pelt, in can be used to both forms. Of course, Sleetstar members are also incredible swimmers.
Lunarstorm Werewolf Name: Frithst Lunarstorm members love the sky and the night, especially combined. They are claustrophobic, which means they can't stand small spaces. They hate bright lights and prefer candles as lighting. Lunarstorm is the only pack that can see it the dark. Their coloring, in their animal form, is any shade of normal gray to dark grays and black(No light grays!). A bluish-gray coloring is very common among them, too. Lunarstorm members have the ability to control wind. Not the direction, and like Fernlight, they cannot create or stop it, but they can control the intensity of it. They can make it weak to the point where it is only enough to ruffle your fur, or strong enough that, if they jump into the air, it will push them forward for a few feet. No more than a few feet, though, and they can only be pushed forward, from the height of their jump. No higher, and slowly they will lose height. They cannot stay in one place in the air, either.
Embergaze Werewolf Name: Kayre Embergaze is the pack of the animals, and of summer. They love sunlight and warmth, and are generally a very sunny lot. They are all very good with cubs of their own kind, and all other animals. When brought to their side, the animals always have an instinct that the Embergaze member is good. Which brings us to the next point. Yes, Embergaze's talent is to summon animals. Only animals smaller than themselves however, and only 3 at a time. To add to that, the animal [i]must[/u] be able to hear the actual call.
General Gift Info There are a few rules to be taken into account while using your powers.
The pack gifts may only be used against another clan. It is not possible to attack a fellow clan-mates with them. If a power is used more than once in one day, it will begin to take up energy, quickly, and within four times of being used, the character will no longer be able to move from exhaustion. To use their power, the character must yell out the name of their clan in the language of the werewolves.
Classes ------------------------------------------------------------------------------------- Combat Because there are two ranks, there are two levels of classes. In level one, for adolescents, they train in human form. In level two, it's in werewolf form. There are three categories in each level. For adolescents, there is
Kicking and punching Bow and Arrow Dagger/Sword(Their choice)
For omegas:
Fangs/Venom Jumping and Dodging Claws
There will be one teacher for both levels. The teacher will make a board for each skill, and the first five characters to post(An IC post of them entering the class, not just a "I wanna join" post!) are in the class. if the class fills up, another board will be made. All the packs are combined for this.
Agility Once again, there are two levels in these classes-Adolescent(1) and Omega(2). Level ones will be mostly working on getting and staying in shape, and level twos will be working on mostly sports, to help their agility. All agility classes will be in human form. Adolescents:
Climbing(They'll be climbing the roofs of the school) Running(Early in the mornings, the students of the class will run down the beach, through the water of a small cove, and then through a complicated obstacle course in the forest, leading back, finally, to the school) Endurance And Finger work(Students will have to tie knots out of thorny branches. Every ten branches that they finish, the instructor will give them a special endurance task, like 50 laps around the school, or five minutes hanging from a tree branch. If they don't complete it, they have to do an extra 20 knots-And 2 more tasks, of course)
Omegas:
Reflexes(The instructor will throw various round objects-pine cones, rocks, etc)at the student, and he/she must catch them. Races(The instructor will call out a rare item that must be found, something either in the school or in the forest, and possibly in a class that's in the middle of being held XD This requires quick thinking and speed!) Heat jets(On the far side of the island, there is a large area with a badly cracked ground. The students must get from one side to another(About the length of five school buses), but the jets could and do erupt at anytime, with only the warning of a faint vibrating of the ground. Not all of the erupt at the same time, of course. If the student is hit by a jet, it will feel similar to an electric shock, not a serious one, nor a tiny one, but the student will black out for a few minutes. If they are hit, they must go back to the start.)
Once again, there will be one teacher for both levels. The teacher will make a board for each skill, and the first ten characters to post(An IC post of them entering the class, not just a "I wanna join" post!) are in the class. if the class fills up, another board will be made. All the packs are combined for this.
Gifts Each clan has a gift, as you saw above. Now, the trick is perfecting that gift. So of course, we have a class for that, too. All four packs will be separated this time. Omegas and adolescents are together, but omegas are generally better at it by now. There will be one teacher per pack, because of course, only someone from that pack knows how to use to gift. Not much explanation for this is needed, but your instructor will explain exactly what you'll be doing when you join the board. There is a maximum of five people per board for this one. And for the last time, don't worry, I'll mention that you need to enter the board with a role-play post.
Ranks ------------------------------------------------------------------------------------- Remember, when you advance in rank, you're automatically the starting age of that rank. Cubs Cubs are werewolves who are under ten years. However, your character must be at least 5 years, because...er, it's kind of hard to RP a three year old, y'know? xD If your character is a cub, you are not allowed to post with them in the school boards. A cub stays in the forest until he/she is 10 years old. During this time, they learn werewolf things, such as how to hunt and track. Cubs are taught by their alphas, betas and graduated omegas. To get a lesson, simply make a thread in the Spring Prairie board, and one of the three I named will answer it. Make sure to start the title with [open] at the end and when you've found someone, change it to [closed] or [taken]. As another note, remember, cubs having a mate is fairly unlikely, so I don't want to end up with a bunch of cub relationships, and you are not allowed to post a cub in the mate match board. To attend Curseflight, and advance to adolescent rank, cubs must:
Complete at least two hunting threads with a different mentor each time. Complete at least two tracking threads with a different mentor each time. Role-Play in at least one thread in your human form. Role-Play in at least one thread in you werewolf form. Interact with someone from a different clan. Interact with another cub from your clan.
Adolescents Adolescents are werewolves who are 10-15 years old, and the rank you start out as when you first come to Curseflight school(Well, unless you start the character as an omega, of course). To advance to omega rank, adolescents must:
Complete all of the classes for combat. Complete all of the classes for agility. Complete one class on your clan gift. Attend at least one full moon meeting. Role-Play in a thread in the sleeping rooms. Role-Play in a thread at the training grounds.
Student Omegas These are students who are 15-20 years old, in their second stage on school. All the classes will be harder this rank, but their skills will be better. To graduate from the school and advance to forest omega rank, omegas must:
Complete all of the classes for combat. Complete all of the classes for agility. Complete one class on your clan gift. Role-Play your new skills in the training grounds. Visit the forest dens and role-play with a cub or cubs. Find a best/good friend or a mate. (Once you have done all of the above, and PMed me) Keep watch over the forest from the school watchtower for one night.
Forest Omegas These are wolves who have finished their training at Curseflight school. They live in the forest, helping cubs with their training and all in all just living. [The second codeword is "Greenday"]Normal characters will stay omegas their whole lives, but there are a few other possibilities...
Mothers These are female werewolves who are either pregnant or have cubs in the forest who are not yet old enough to attend the school. If you have a mate, of course, and are pregnant, PM me and I'll change you to mother. Once a wolf becomes pregnant, she must stay in her werewolf form until she gives birth. The cub will be born in werewolf form, as well, and you must start out RPing with a cub at a minimum of six months, when they've learned to talk and transform. Also, when your cub or cubs are all in Curseflight, make sure to PM me again so I can change you back to your previous rank. Yes, alphas, betas and instructors and allowed to have cubs.
Instructors These are the teachers of Curseflight. When they become instructors, they are still part of a pack, but during classes they must act neutral, no unfair advantages over one clan. Instructors are entitled to everything everyone else is-mates, cubs, etc-except for becoming alpha or beta, for instructor is counted as a high position. If an instructor becomes a mother, I will chose a temporary replacement.
Betas Betas are second in command. If the leader dies or is unable to fulfill his/her duties, the beta will take their place. The beta is also part of the big decisions, and can help the alpha with organizing and tasks if needed. What the beta says is almost as powerful as the alpha, so unless the beta is disobeying the alpha's wishes, their word is law. To become a beta:
It must be an omega. It cannot be a mother, an instructor, or anything else. They must have mentored at least three cubs. They must have Role-Played in every part of the forest, excluding the dens that they are not part of. They must have attended at least one Full Moon Meeting after having graduated
Alphas Alphas are the leaders of the pack. They are the highest rank, and the only one that can oppose them is another alpha. The alphas word is law, no matter what, and disobeying it could get you severely punished, possibly killed or banished if it is serious enough. If an alpha dies, a beta, and only a beta can take their place, unless the beta has also been killed. I will possibly, at various times, kill off an alpha, so another person can have a chance at it. There are no requirements for becoming an alpha, except that it must be the beta.
Failure to follow these rules will result with a a maximum or 3 warnings. If you do not stop after these three, you will be temporarily banned, the length of which depending of the seriousness of the issue. If there is too much fighting, the C-box will be removed until everybody has calmed down.